Frozen Assets Pond Hockey - Scrimmage Games

Thu February 2 - Fri February 3 Madison, WI 53703 US Directions

Events

Join the 1st Annual

Frozen Assets Pond Hockey - Scrimmage Games

4:00PM CST - 9:00PM CST Registration cost is $200 per team.
Open to ages 18 - 99.

Place

The Edgewater
1001 Wisconsin Place
Madison, WI US 53703

Description

Frozen Assets Pond Hockey Tournament, 4-9 p.m.

NEW! Join us for the first annual Frozen Assets Pond Hockey - Scrimmage Games on rinks built right on frozen Lake Mendota! Come early for a stop at The Boathouse for a brew from the beer garden and then gather round the rinks. 30 Minute slots are available.  Sign - up today.

Tournament Contact Info

If you have any questions about this tournament, click the button below.

Tournament Information

  • Rink dimensions are approximately 140’ X 70’.
  • Scrimmage games start on the half hour starting at 4:00pm on Thursday and Friday.
  • Game play is 4-on-4 with a maximum of eight-person teams (no goalies).
  • All games are 30 minutes in length consisting of two 12 minute halves with a running clock. There will be a two minute warm-up before each game and a 3 minute halftime. Games are played on Thursday and Friday evenings.  Lose and you are out.
  • Goals are six feet wide with 12" openings on each side.
  • Teams will tap sticks to start play in each half

Rules!

  • All players MUST wear helmets
  • Minimum number of players on a team is 4, maximum is 8.
  • There will be no offside or icing.
  • There will be one scorekeeper to monitor play (scoring, time, puck reset, and arbiter of infractions).
  • Scorekeepers will have the discretion to award a “penalty shot” to the opposing team when a minor penalty is flagrant and/or a team is consistently playing in a reckless manner. Penalty shots will be taken from center ice and must be attempted within 30 seconds of the penalty being called. Anyone on the opposing team can take the shot. The team that is awarded the penalty shot will also be given possession of the puck following the penalty shot attempt (regardless of the outcome of the shot).
  • Any major infractions called will result in an awarded goal and ejection from the tournament of the penalized player, with no replacement.
  • Abuse of scorekeeper will be considered a major penalty. This includes yelling, swearing, or arguing about calls. Players are expected to police themselves as you would playing pickup pond hockey, with scorekeepers stepping in ONLY to settle disputes and to call obvious infractions players do not call (goals from beyond center ice, high sticking, cheap shots, raising the puck above the knees, goaltending).
  • Fighting is strictly prohibited. Any player that fights will be ejected from the game with no replacement, and a goal will be awarded.
  • There will be no checking or body contact. A minor or major penalty will result if the scorekeeper deems it serious enough.
  • There will be no slap shots. If the stick comes above the knee in a slap shot motion it will result in a change of possession, the non-offending team gets the puck on their half of the ice.
  • There will be no raising the puck above the knees; pucks that are intentionally raised above the knees will result in a change of puck possession. Saucer passes (i.e. pucks that are lifted low, below the knee) are acceptable.
  • Making contact with the puck using your stick above the waist will result in a change of puck possession.
  • There will be no goalies or use of goal tending equipment.
  • Goaltending is not allowed. A player may not patrol, “camp out” or remain stationary in the crease area and act as a goaltender. A defender may deflect the puck in the crease area, but the defender must do so while continuing to move through the crease area. The crease area is defined as an imaginary box extending out four feet from the outside corners of the goal. A player may not lay his/her stick, drop to their knees or lay on the ice to protect the goal. Players must remain on their skates in front of goal. A goal for the non-offending team and change of puck possession will result.
  • If the puck goes out of the playing area players should determine who sent it out. If players can’t quickly decide, the scorekeeper will determine who sent it out and give possession to the non-offending team at the point where the puck went out. The defending team must provide two stick lengths to their opponent upon re-entry and play must start immediately.
  • Teams will tap sticks to start play in each half. Otherwise, teams will be required to wait on their side of the red line for goals scored and penalties. Defensive teams can engage the offensive teams once the play starts moving up ice. The offensive team must move the puck up ice quickly on the scorekeeper’s command (whistle).
  • #1 Rule to remember:  HAVE FUN!

 

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